Volunteer Game Developer Wanted: Experimental Occult RPG (Seattle)
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no pay
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I'm looking for one or two indie game developers interested in collaborating on an original RPG project called **Kazural: The Hidden World**.
The concept combines the interactive, living-world mechanics of an interactive world with a philosophical science-fantasy setting involving hidden realities, mystery schools, competing creator intelligences, and the discovery of unconventional abilities.
**The central idea:** Players inhabit a world that initially appears ordinary, with functioning economies, occupations, crafting, exploration, and combat. But beneath its apparent rules lies a deeper system that can be discovered through observation, experimentation, and knowledge.
Rather than simply leveling up to acquire abilities, players can discover how the world works and use that understanding to manipulate it. Different institutions possess different fragments of this knowledge, and players can join them or investigate independently.
We're particularly interested in:
- Interactive objects, inventories, containers, crafting, and environmental manipulation
- NPC routines, dialogue, exploration, and combat
- Hidden mechanics and discovery-based progression
- A world whose apparent physical laws can be challenged or altered
**Our immediate goal is a small, playable prototype**, potentially developed into a standalone commercial indie RPG. We're not attempting to build a full MMORPG at this stage.
We're open to Godot, existing RPG frameworks, or other practical development tools. Experience with RPG systems, simulation mechanics, or open-source game engines would be especially valuable.
**About the project:** Kazural is based on an independently published collection of philosophical and speculative writings exploring consciousness, reality, social control, and esoteric traditions. The game's design and underlying world are being developed, and there's plenty of room for a collaborator to contribute creatively.
**Compensation:** This is currently an unpaid, volunteer collaboration. If the project progresses toward commercial release, we'd discuss a written agreement covering ownership, contributions, and potential revenue sharing before proceeding. The goal is to find someone who is passionate about creating a spiritual, transformative game. If the project becomes successful you get a ownership rights or reimbursements for the time you invested. There is no budget at this point.
I'm handling the creative direction, writing, and worldbuilding, with AI-assisted development support. I'm looking for someone who enjoys unconventional RPGs and wants to help shape a game from its earliest stages.