Game Developers/Studios With Existing Project Archives Wanted (West Village)
compensation:Depending on the experience
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This is not a programming job or freelance game-development assignment
We are looking to connect with independent game developers and studios that already have substantial archives of original game-development files they own and have the legal right to license.
We are working with a company that connects qualifying datasets with AI labs currently licensing certain types of real-world game-development material.
Unlike some of their other programs, there is no minimum company size for game-development files. Solo developers and small indie studios can potentially qualify.
Relevant material may include:
- Unreal Engine or Unity project files
- Source code
- Development builds
- Prototype and iteration histories
- Level-design files
- Game-design documents
- Original 2D/3D assets and environments
- Animation files
- Proprietary development tools or pipelines
- Version-control/development history
- QA, debugging and optimization records
- Technical documentation
- Other files showing how games were actually developed over time
Developers with several years of archived material and complete or substantial project histories are particularly relevant.
The material must be something you or your company own or have the legal authority to license. Files belonging to a current/former employer, client, publisher, or other third party would not qualify unless you control the applicable rights.
Compensation depends on the size, quality, depth, uniqueness and usefulness of the dataset. Some qualifying licensing transactions can be significant, including potentially six figures, but there is no guaranteed offer or guaranteed payment amount
There is no fee to determine whether your archive may qualify.
If interested, please reply with:
1. Whether you are a solo developer or studio
2. How many years you have been developing games
3. Primary engines/tools used (Unreal, Unity, etc.)
4. Approximately how many years of development material you have archived
5. Approximate archive size, if known
6. General types of files you retain
7. Approximate number of projects represented
8. Whether you personally or through your company own/control the rights to the material
Please do not send source code, project files, passwords, or confidential/proprietary materials with your initial response.